Features

Roguelite Adventure

Ever-changing journey

The journey is just as important as the destination. Explore the vast and mysterious expanse of The March, encountering enigmatic wonders and unpredictable events along the way. Death is not the end: with each expedition you will keep your progress on the ever-changing grounds of The March, pushing further into the unknown with each daring foray.

Real Time Tactics

Battle of Titans

Your Landship is more than just a vessel: it's a customizable community, your sanctuary in the wilderness. These colossal machines are the heart of your operations, allowing you to push deeper into The March with each journey. Strategic planning is key as you outfit your Landship, manage its resources, and navigate the challenges of space and logistics. Every decision matters as you chart a course through the unknown, forging a path towards the heart of The March.

Exploration

Explore the unknown

Trailblazers: Into the March is a roguelite colony-sim that integrates tactical combat with the emotional journey of fully simulated characters. Once you venture into the March you will have to carefully manage your crew's daily lives, witness their evolving relationships and stories, and defend your moving home in tactical landship battles as you explore the vast, uncharted territories.

Management

Vessels of survival

Your Landship is more than just a vessel: it's a customizable community, your sanctuary in the wilderness. These colossal machines are the heart of your operations, allowing you to push deeper into The March with each journey. Strategic planning is key as you outfit your Landship, manage its resources, and navigate the challenges of space and logistics. Every decision matters as you chart a course through the unknown, forging a path towards the heart of The March.

Colony simulator

A crew to nurture

In Trailblazers: Into the March, your crew is more than procedural NPCs: they're the companions who will share your struggles and triumphs. Each member is unique, with their own background, skills, and aspirations. Witness their evolution as you navigate The March's unforgiving wilds, nurture their needs, and forge bonds that shape your experience.

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Battles And Fleeing
Build Your Ship Your Way!

Team

Finding your crew in real life can be difficult, but it’s worth it.
Here’s the team working on Trailblazers: Into the March

Business,music

Vincent Borcard

Agent responsible for the initial drive. Trying to understand the balance between energy expended and energy consumed, but turns engine noise into harmony. A family man.

Game director

Arnaud Gattlen

Ever-anxious captain running from a past life. Always dreaming of new worlds, always running on deck. Will protect the crew at all costs.

Lead Developer

Vlad Ploesteanu

Reserved crew member with a gift for computer science. Often found exploring The March, always comes back in one piece. Rhythmical, and has a sweet tooth that could rival the size of Terminas.

Art director

Adrien Cantone

Caught sketching camouflage designs on the outer hull of the Landship, this wild artist became a lynchpin of the crew. Works late, sleeps late.

Developer

Lou Garczynski

Forlorn engineer traveling the March. Looking for a cure to an ancient family curse (headaches). Can talk anything to death: human, animal, or fungus.

Creative Designer

Alyssa Tomala

Multi-skilled crew member who acts as the mood booster of the team. Nails so sharp they could probably cut through The March. Often seen talking to birds and plants.

Game designer

Robin Tronchon

Former bureaucrat trying to find a new life inside The March. Probably spends too much time playing games. The Landship is a happy place for him as long as there're cats.

Narrative Designer

Jen Vaughn

Traveler picked up in the March, documenting the happenings on scrolls left all over the Landship. Hands are always moving. Despite warnings, will peer into the darkness.

Developer

Tiberiu Savin

Analytical crew member who excels at tinkering with the Landship's computers.
Exploring The March right now, guided by the stars, but wouldn't mind exploring outer space next.

Game designer

Alexander Grenus

A veteran of many journeys. Always think about how to better connect the landships’s systems. Curious to his own detriment. Goes wherever there are cats.